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Thread Statistics | Show CCP posts - 7 post(s) |
Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:00:00 -
[1]
Originally by: CCP Soundwave
Originally by: RedClaws Edited by: RedClaws on 18/11/2009 15:02:56 Nice, improvements have been made since the last time.
Can we get some numbers on the new cost of outpost upgrades please?
Finding an empty anomoly might be a pain with a lot of people in the same system, is there any way to know or communicate reliably which are taken?
Edit: I noticed there was no mention of the anomolies being better once you upgrade , just more of them , is that still in?
The anomalies available increase in quality with the upgrades. So at level five, you will have more and better anomalies available. There are some low level ones in there as well that can be done by relatively young players, so the benefits aren't restricted to older players.
Are you ****ing kidding or something you stupid idiot. Soffer i know you aren't this stupid shut the hell up. CA ****ing suck. Every single rat in a CA is worse then a belt rat, they have ****ty salvage, they have ****ty payout, they are instance and you can end up finding another person in one. CA ****ing suck as a mechanic and unless you are going to instance them the way missions are level 4 missions will always beat them in isk/time so fix it already.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:45:00 -
[2]
Originally by: Isaac Starstriker Edited by: Isaac Starstriker on 18/11/2009 16:10:47
Originally by: Aprudena Gist
Originally by: CCP Soundwave
Originally by: RedClaws Edited by: RedClaws on 18/11/2009 15:02:56 Nice, improvements have been made since the last time.
Can we get some numbers on the new cost of outpost upgrades please?
Finding an empty anomoly might be a pain with a lot of people in the same system, is there any way to know or communicate reliably which are taken?
Edit: I noticed there was no mention of the anomolies being better once you upgrade , just more of them , is that still in?
The anomalies available increase in quality with the upgrades. So at level five, you will have more and better anomalies available. There are some low level ones in there as well that can be done by relatively young players, so the benefits aren't restricted to older players.
Are you ****ing kidding or something you stupid idiot. Soffer i know you aren't this stupid shut the hell up. CA ****ing suck. Every single rat in a CA is worse then a belt rat, they have ****ty salvage, they have ****ty payout, they are instance and you can end up finding another person in one. CA ****ing suck as a mechanic and unless you are going to instance them the way missions are level 4 missions will always beat them in isk/time so fix it already.
I did an anomaly on Si-Si in the Catch region with a buddy. I made many times more isk doing that anomaly than I ever did ratting belts that are so effed up due to imbeciles. isk/hr is higher, considering it was with help. Is it higher than lvl 4s? Probably not, but a lot of players don't give a crap about isk/hour. If people are overly concerned with isk/hr, guess what, nothing is going to incite them to come to 0.0. Unless you move concord in.
Also, you people are hilarious. First, its not enough isk, now, its isk INFLATION!!! Are you ever going to quit complaining? Give it a rest.
These changes are great and really, I am quite pleased with it. The fact that grav sites are on par (or close to it) with Wormholes is insanely good.
Thank you very much CCP for continuing to listen.
--Isaac
See you dont even understand all the problems associated with an easily scan down able site that anyone can enter that isn't gated in 0.0 not that i would expect you too not being in a 0.0 corp or ever living in 0.0 for an extended period of time. Go back to empire and get out and leave 0.0 to the real players.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:59:00 -
[3]
there should be at least 1 month of leeway time before any of this dominion sov **** is turned on anyways it doesn't even work properly on sisi still
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 17:06:00 -
[4]
Originally by: CCP Soundwave
It's a massive misconception that anomalies are not profitable. As said before, the top ones (which you'll have permanently available through the top tier upgrades) isk for isk match the most profitable missions, and certainly blow ratting out of the water.
Added to that, we're looking at more ways to improve on the planned content, hopefully building on the foundation we're laying now.
I've ran about 30 CA's over the years and every single of one them was about 1/3 as useful as running a level 4 mission and took about the same amount of time. They are useless pointless, unsafe ,****ty and totally random as to what you get out of them. If you understood just how ****ing bad they were compared to a mission you might care but your sitting up in your ivory tower now that you work for ccp. But hey its not like our opinion or practical experince make any difference you idiots are CCP makes all the decision like CCP Nohz and ****ing over ships are a wim just because you can.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 17:12:00 -
[5]
Originally by: Rakshasa Taisab
Originally by: The Mittani That said, having to haul 200 freighter-loads of crap from Empire in only one week during the grace period is terrible. If the size of hubs could be reduced a bit, or the grace period extended, that'd be nice. GS has a fairly compact little empire close to hisec, I shudder to think what far-flung alliances such as Atlas, AAA and the dronies will have to suffer through.
Why would you want to have 200 I-Hubs? Are you perhaps planning on migrating the whole EVE population to your territory to fulfill some kind of uber-carebear fantasy?
You're only going to need some 40-60 of them at most.
Apparely you dont need anything but ihub to make sov and all the other stuff work now eh? Did you even look at all the other upgrade mods required to get systems anywhere close to what they are today?
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 17:23:00 -
[6]
Originally by: Wu Phat lvl 4's are kinda boring in all respect. Plex's with the added ability of anomalies gives you a crazy amount of isk. For Thoose who fly Morauders this is a none stop farm of isk. There is no docking up (If you fly a paladin),unless need ammo. But even then you would have a salvager behind you. At most a max system which they talk about could support 5-6 Marudaers none stop. For them to Finish and move to the next one is 100x faster then any other ship class.
I seen someone talk about each anomaly is worth 10 mill in bounty. Thats 10 mill every 8-10 mins plus loot. Melt it, sell it,Build it. Thats 60 mill an hour. Thats higher then an unpredictable lvl 4 mission.
Have you even run a CA yourself and know what you are talking about? Obviously not. I guess you've never run into a rogue drone plex or a ****ty plex with 10 rats or any number of other variants of really ****ty CA's. Not to mention this 20 instant spawning CA's ****. They can spawn within 5 AU of any single Celestial in the system so you will have to constantly be scanning and praying some other person isn't in the next one otherwise you get to sit out and wait again until you find another one. CA's will be ****y isk/time reward.
And what the hell is this **** about mineral site only respawning at downtime? do you want this to turn into the old exploration system where the people living in the aussy/russian time zones getting the best exploration again?
Originally by: Scatim Helicon Also I have to ask, why is CCP so opposed to making upgrades which affect belt rats? Most inhabitants of conquerable 0.0 (those who dont have a highsec L4 alt, that is) use belt ratting to make the bulk of their ISK, yet CCP seem to have gone out of their way to deliberately not provide improvements to them and encourage complexes and ores instead.
Is it simply a 'belt rats are too easy to macro' issue, or something else which stops you adding increased respawn rate/spawn size/bounty and instead pushing us into different ways of making money?
Changing old code isn't CCP's way because they are incompetent and can't bother touching anything that is old.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 23:43:00 -
[7]
Edited by: Aprudena Gist on 18/11/2009 23:42:46
Originally by: OzDeaDMeaT when will we be able to try these new features on the test server?
They wont ever be because you have to gain sov and have these stupid things running for 100+ days to actually see any of these kinds of improvements so its only avaliable in theory and you will never get to test or see anything before its live. CCP is a bunch of liars and it wont work like they are saying but it will be far too late then.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.19 19:52:00 -
[8]
Originally by: Dante Edmundo Edited by: Dante Edmundo on 19/11/2009 18:54:36
Originally by: ropnes Regular players in 0.0 weren't getting a cut of the R64 riches anyway
And do you have any idea just how much ISK they generate for the big alliances? Hundreds of billions per month. It's completely out of whack
I think everyone is agreed (even goonies) that the R64'rs are way OP on the income. So CCP is nerfing them - I even wonder if they're nerfing them enough.
But the counterbalance to nerfing R64's is to force more PvE type activity in nul-sec space. There already is plenty of PvE to be had in hi-sec or wormholes. So why would a PvE'r want to move to nul-sec just to PvE unless there was a really good incentive to do so?
nul-sec currently is PvP centric with passive income sources. So I guess it is no wonder many of the current nul-sec dwellers are unhappy with the changes, since you are forcing them literally to become more PvE centric - at least a portion of their player base, in order to simply stay where they are at.
Most of the changes simply change the economic model - but what about the military implications of protecting more PvE'rs in nul-sec space? Even if it is more profitable - will current hi-sec dwellers really want to risk so much just to exist in nul-sec? Are they really protectable, especially given the increased population that will be required to maintain the daily isk costs?
Will the current PvP nul-sec alliance enjoying becoming patrol/guards in nul-sec? Is that what they want out of their PvP?
It seems much of what we're getting in this initial release worked out the economics of nul-sec but not a whole lot on the impact this will have on the 'PvP' side of the coin - other than changing the dynamics of system ownership. But actual protection - military upgrades etc - there is none.
I dont think you get how T2 Production works. Just because dyso and prom are having their use decreased and there for the value of them decreased doesn't mean the values of others aren't going to go up and everything will generally still cost the same the value will just be in mining more moons rather then less. It will realistically have no real effect on who gets the money its just going to be more work to get it which is why the changes are stupid and ineffective.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.24 04:40:00 -
[9]
Edited by: Aprudena Gist on 24/11/2009 04:44:33 Edited by: Aprudena Gist on 24/11/2009 04:42:05 Edited by: Aprudena Gist on 24/11/2009 04:41:15 CCP Hammer you are so dumb when it comes to 0.0 content it hurts to even know you have a position at CCP at all.
http://www.mmorpg.com/gamelist.cfm/game/14/feature/3751/EVE-Online-Dominion-Interview.html
Quote:
How will these changes impact resources in the game? Do you fear a change to the economy? Noah Ward: The biggest change to resources that will happen in Dominion 1.0 is that players owning space in 0.0 space will be able to upgrade the density so that more people can live in a given system.
The income however isn't being increased much over what players can get from level 4 mission in the initial point release so we don't expect a massive exodus of people out of empire space or a massive change in the influx of money or resources.
We're going to watch how the resource upgrades take hold and iterate on them. The majority of the upgrades revolve around exploration content and we have plans to boost that content, but not until we let players get used to the system and we're sure we're not going to crash the economy.
According to your newest interview you want some people pay tons of money and spend time upgrading and maintaining to be worse then level 4 missions. Are you ****ing serious? You need to do something so maybe one day you can think straight and actually provide something worth while to the residents of 0.0 space and not have people do level 4 missions in highsec just to provide themselves money to do pvp in 0.0 this is so backwards it makes me want to scream in your face until you get the point.
More then 1/2 of your current "upgrades" for 0.0 sov **** dont even work the way they are intent how can you say this patch is even close to ready?
If something we are paying for and doing tons of ****ing work for isn't innately better them something any old dumbass can walk in an do missions for what the hell is the point of that content existing at all?
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